What’s been happening lately…

Whenever I see a really well made video on YouTube (regardless of its subject matter) it always tends to make me take a step back and reconsider what I’ve been doing online this whole time. I’m not talking about generic viral videos, I mean, very well produced, well thought out, well executed, and well scripted videos. Whether it be an analysis on a topic or piece of media, or a superb short film, it always makes me feel like, my channel is shit.

But for the most part, I cover video games, how in-depth can I really get on that subject matter? So, I’ve been thinking about it, and I think I’m going to relaunch the MattWatchesChalk channel. I have a few ideas and things I want to try out and I think that channel would make the perfect platform.

As far as the main gaming channel, I kind of want to make videos with more substance there as well. So, there’s a few videos I have planned that I’m going to sit back and take a couple of weeks to make. Really in-depth, well-detailed videos.

Of course, right now, finals are right around the corner and that is the absolute priority at the moment, so if you’re wondering why there has been a lack of videos, that’s why. My channel at one point, used to appear to be a possible viable form of primary income, but with the recent changes YouTube has made, that is an impossibility and I need to realize this channel is merely a hobby and something that’s fun to do with my free time. So, if you’re wondering about the recent inconsistency of my uploads, that’s why.

So, in short. Less videos. More detailed videos with longer production times.

Yeah, I still do LPs from time to time, but I’ve also made it really clear how I feel about that format in general and to repeat that point in a post that has gone on for far too long would just be a redundancy at this point. But to be brief, in case you’re new, I think there is some value to those types of videos, but it is incredibly limited and not what I want to be known for making.

Sorry for the rambling, but those were just some thoughts I wanted to get off my chest and put somewhere. And the internet seems as good a place as any to store them.

Subscribe to http://ift.tt/1ly0DhW in case you haven’t already, because once those new videos come out, I am going to want some user-feedback and genuine criticism, something that is really precious and hard to come by on YouTube nowadays.



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Metal Gear Solid V: Ground Zeroes Walkthrough (Hard Mode – ft. Pat!)



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South Park: The Stick of Truth Review

Written Review Transcript

Licensed video games don’t tend to do very well. But when Obsidian says they’re going to tackle a project, the same studio responsible for Fallout: New Vegas, it’s enough to pique someone’s interest. Now that the studio has gotten their hands on the South Park license, was this twice delayed game worth the wait? Here’s my review of South Park: The Stick of Truth.

South Park: The Stick of Truth opens up with a new kid moving into South Park, Colorado. You are that new kid. And you are essentially thrust right into what genuinely feels like an episode of South Park. The art style and cutscenes truly make it feel just like part of the TV show. And the plot is exactly is what you would expect from an episode of the show, just a bit longer. So, you could consider it a secondary South Park movie if wanted.

The game ultimately is an open world turn-based RPG. The combat system is very similar to that of the Mario & Luigi RPG series. It’s a turn based system with timed button presses to get the best results. Typically each battle pits yourself and a partner against a group of enemies. Your character is equipped with a melee attack, long range attack, and ability alongside some defense, counters, and summons. A summon is an unlockable move that can only be used once a day against a non-boss opponent and they typically result in a one-hit KO against your enemies. Overall, the combat system is solid and very satisfying. As you progress, you will be able to upgrade your character via level ups, new equipment, perks, and ability upgrades.

Outside of the combat, the game is completely open world, so you can explore all of South Park, Colorado and some surrounding areas to your leisure. Apart from the main story, there is a lot of collectibles to find and side quests to unlock. The main campaign itself will run you around 10 hours or so, while completionists will find themselves playing for a bit more than double that time. However, the level cap is a bit low so you may find yourself hitting the cap a decent time before the main story comes to a close.

However, my main gripe with the game is that it’s definitely on the easy side. Outside of combat, your character will automatically regenerate HP and potions and items can be used before each turn. Luckily, there is a difficulty slider. If you are experienced at all with RPGs, I’d definitely recommend turning the difficulty up. If you’re not much of a RPG kind of person, playing on standard difficulty will do you just fine. On the PC end of things, there is no UPlay DRM which appreciated but the game has also hard capped the frame rate at 30fps, which is a bit annoying, but considering it’s a turn based game of paper cut out characters, it isn’t really bothersome.

Overall, if you enjoy the TV show, you will absolutely enjoy the game. If you’re not a fan, this game won’t make you think any differently of the series. But for those who are, the game has a fantastic script, setting, and writing. The combat is very solid and you may find yourself hooked and coming back right up until it ends, which admittedly happens a bit too quickly for my taste. Though with the promise of DLC looming, we may be headed back to South Park soon. But it’s a hilarious adventure from beginning to end.

FINAL SCORE: 8.5 out of 10



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South Park: The Stick of Truth Walkthrough

I decided to put up a full walkthrough of South Park: The Stick of Truth. I figured since I was capturing the whole game while taking footage for my review, might as well upload it. So, for that reason, there is no commentary track. Not to mention, the game is so story driven and cut-scene heavy it wouldn’t make for a very good My review will be online this afternoon.



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The Mighty Quest for Epic Loot Preview

Full Disclosure: The preceding video was a paid endorsement.



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Week in Preview – 3/2/14

Alright, so I decided that from now on, the previous Week in Preview posts will be removed once the new one comes up, to avoid cluttering the homepage of the website. Anyway, without further adue…
Here it is! Every video that is currently in planning! First, here’s some new additions that have been made to the list over the course of the past week:

South Park: The Stick of Truth Review – So, the guys who brought you Alpha Protocol and Fallout: New Vegas are back with a licensed game.  After being thrice delayed, how does Obsidian’s latest RPG hold up?

And here’s the repeat offenders. For whatever reason, I couldn’t finish these videos last week and appeared in the previous post. But in case you missed them, here they are:

Let’s Play Pokemon Fire Red - A lot of people really liked my Pokemon Red Walkthrough. I did too. That was probably the most painful project for me to drop. So, I decided to bring it back in a way! That’s right Let’s Play some Pokemon Fire Red! All praise the Helix Fossil! (Since this one is a Let’s Play, it’s going to stay on the list until the series is either completed or dropped.)

Probably Archery Review – I got sent a review code for this one, so it’s coming. It’s a bit different from the usual games I play, but it’s definitely interesting…

Top 5 Games of 2013 – Okay, the first draft of this video was done in late November and 2013 was such a tight year for games that I constantly re-wrote and re-worked the entire list! Assassin’s Creed must have stumbled its way on and off this list more times than an actual pirate in a pub in summertime. Point is, I put a lot of effort into making this list and I stand by my results.

3rd Annual Mario Party Marathon – This is a big maybe. Thing is, since I used a stream key for the marathon, XSplit didn’t save a local copy on my drive. So, I had to go onto Twitch’s servers a rip the whole marathon piece by piece. Then, I had to convert each of those pieces into a format Adobe Premiere would take (it doesn’t play ball with FLVs) and now after all that, I have to render the entire thing out as one giant 17 hour long video. I basically need to set aside a full day for my computer to be used for nothing but rendering. Then, who knows how big the upload will be after that? And with processing times involved, this could take a while to get up. BUT rest assured that I am working on it as best as I can!

Catchup Corner: The Legend of Zelda: A Link Between Worlds – The Legend of Zelda is by far my favorite game franchise of all-time. However, this game may very well end up being my favorite of the entire series and could be one of my favorites of all-time! You will not want to miss this one.



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The Terrifying Future of Digital Distribution

Yesterday the news broke that Nintendo was discontinuing support for their Nintendo Wi-Fi Connection online service. The service itself wasn’t even a full nine years old, but the servers are shutting down. So, all online Nintendo DS and Nintendo Wii titles, will no longer support online functionality. In all honesty, the underlying reason for this is most likely because the matchmaking service was powered by GameSpy, which shut down last year. Not too many people are reaction much about this, because in all honesty, the service was very lacking when it came down to the list of titles it supported. Super Smash Bros Brawl, Mario Kart DS, and Mario Kart Wii are among the most notable titles affected by the shutdown. But if you have ever tried playing those games online, you probably aren’t all that shaken up about the change.

However, it appears the Wii Shop Channel will remain online. Now, this is an important factor to consider. When Microsoft shut down their original Xbox servers, a last ditch effort of people logged on to Xbox Live for one final two week long gaming session of Halo 2. While we may simply be losing functionality in our games now, the next server shutdown is what we should seriously be concerned about. Ten years from now, do you think Sony will continue to support the PS3′s PlayStation Store? How about the PSP Store? What happens to your digital titles once the time comes to shutdown those servers? How will you be able to access the games that you paid for? This is the biggest reason I am hesitant to buy digital copies of games. In every digital terms of service, it basically says that you do not own the games themselves, but rather a license to play them, so it is fully within a company’s power to shutdown their servers and stop supporting the games you have purchased. You could lose your entire digital library. As someone who still continues to get good usage out of all my old systems, the prospect of this terrifies me.

So, you may think to yourself, what if I just download all of my games before that happens, if it is to happen? Well, this is where the other cons of the digital model begin to rear their head. Hard disk space is a precious commodity when it comes to the digital world. You are limited by how much can feasibly hold. Now, while PlayStation’s are a bit more flexible in this regard than Xbox (since PS3/PS4 will generally accept any basic laptop hard drive) what happens when those hard disks eventually fail? A drive can only be accessed so many times before it dies. And on the Xbox front, good luck finding an affordable Xbox 360 hard drive that’s big enough to hold all your games ten years from now. You can delay the inevitable, but it seems likely there will be a point when you will not be able to access your games. I’m a little less concerned about this in regard to Steam, simply because the PC platform isn’t separated by distinct generation gaps, so the odds of it shutting down and losing your games is much less likely (but still could happen).

At this rate it will a chore to preserve your games, and will most likely not be the most user friendly process. Yes, emulators may exist that can efficiently run this generation’s hardware in the future, but it’s something that you shouldn’t have to resort to. Piracy should never be used to access things you already own, even though I even see trace’s of this happening now. One of the major pros of the digital model is the easy of use and it quickly could become a con over the course of a decade!

Right now, it’s unclear how console manufacturer’s will deal with this. The digital distribution model is becoming increasingly more popular, but definitely needs some refinement before I back it fully. Don’t get me wrong, I like the idea and concept of a fully digital model, but the kinks need to still be ironed out for it to be a practical system.



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Rayman Legends Review


For Xbox 360, Xbox One, PS3, PS4, PC, PS Vita, Wii U

Written Review Transcript

Exclusivity is a funny thing, isn’t it? What was once supposed to be a Wii U exclusive launch title has been delayed and ported to almost every modern console under the sun, but how did this effect the end product? Here is the review, for Rayman Legends, which is available for not only Wii U, but Xbox 360, PS3, PC, PS Vita, and now for Xbox One and PlayStation 4.

Back in the late 90’s many considered Rayman to be the king of platformers and though the title isn’t quite as sought after as before, I can report that Rayman Legends is definitely one of the most satisfying platformers I’ve played in a while. The game doesn’t have a deep plot or anything like that, but it takes on artistic sort of cartoony art style that really makes the game’s visuals pop and look alive. The game’s actual platforming is very solid as well and ranges from simple to substantially challenging. There’s no life counter or anything like that, so you can get as many tries as you need, but it’s a simply satisfying game. Many of the levels are very creative and unique in their execution and all of them are very well designed. There’s a also lot of content on display here. Running through the main story will net you around 10 hours of play, while completionists will easily more than double that time. As on top of the main story, a lot of stages from the previous game, Rayman Origins can also be unlocked here.

During certain portions of the levels, Murphy will appear. In the Wii U version of the game, the player will use the Game Pad to guide a path for the character who moves automatically at this point. However, in all other versions of the game, the player will be controlling themselves while using button presses to trigger murphy. Though I’d have to say, for the PS4 version it almost seems like an oversight that the console’s second screen feature could not have been used to replicate the Wii U Game Pad’s functionality. However, as with all PS4 titles, Remote Play on Vita is fully supported here and works wonderfully, though I’d definitely still prefer using the DualShock 4 over the Vita.

The co-op is very Mario Wii-esque implementing the “bubble system” but without the suicide/skip this part button, which is appreciated. You can’t mess up your co-op partner too much either, and having the extra company along for the ride doesn’t feel as intrusive and burdensome as recent Mario games. On top of the in-game content, there’s also competitive challenge modes to explore and a silly competitive multiplayer game called Kung Foot. It basically a glorified mini-soccer game, that’s incredibly simple to pick up, but surprisingly addictive and fun to play.

Since the game is available on a variety of platforms, I’d have to say the PS4 version is the dominant of the bunch, as it also implements touch-pad controls and features the best visuals and framerate. Overall, you’re getting a lot of value for a fantastic platformer at a budget price of $40. If you are a fan of platformers, it would be a silly mistake to pass this one by.

FINAL SCORE: 9 out of 10.



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Week in Preview – 2/23/14

Here it is! Every video that is currently in planning! First, here’s some new additions that have been made to the list over the course of the past week:

Let’s Play Pokemon Fire Red - A lot of people really liked my Pokemon Red Walkthrough. I did too. That was probably the most painful project for me to drop. So, I decided to bring it back in a way! That’s right Let’s Play some Pokemon Fire Red! All praise the Helix Fossil!

Probably Archery Review – I got sent a review code for this one, so it’s coming. It’s a bit different from the usual games I play, but it’s definitely interesting…

And here’s the repeat offenders. For whatever reason, I couldn’t finish these videos last week and appeared in the previous post. But in case you missed them, here they are:

Top 5 Games of 2013 – Okay, the first draft of this video was done in late November and 2013 was such a tight year for games that I constantly re-wrote and re-worked the entire list! Assassin’s Creed must have stumbled its way on and off this list more times than an actual pirate in a pub in summertime. Point is, I put a lot of effort into making this list and I stand by my results.

Rayman Legends Review -  This one, I’m getting sent a review copy for, so it gets priority. It’s the Rayman platformer everyone has come to know and love, but unlike the earlier builds of this game. This is the PS4 version subject to my review. Does it make the grade?

Assassin’s Creed: Freedom Cry Review – Review codes are fun. They guarantee that videos of recent games come out in a timely manner. This one is a standalone version of the Assassin’s Creed IV: Black Flag DLC, Freedom Cry.

3rd Annual Mario Party Marathon – This is a big maybe. Thing is, since I used a stream key for the marathon, XSplit didn’t save a local copy on my drive. So, I had to go onto Twitch’s servers a rip the whole marathon piece by piece. Then, I had to convert each of those pieces into a format Adobe Premiere would take (it doesn’t play ball with FLVs) and now after all that, I have to render the entire thing out as one giant 17 hour long video. I basically need to set aside a full day for my computer to be used for nothing but rendering. Then, who knows how big the upload will be after that? And with processing times involved, this could take a while to get up. BUT rest assured that I am working on it as best as I can!

Mighty Quest for Epic Loot Preview – This one is a definite. Why? Well, because it’s a sponsored video! So, I have deadlines to meet! In all honesty though, it actually does seem to be a pretty cool game. It’s a free-to-play dungeon crawler from the folks over at Ubisoft Montreal. Picture a cartoony, free to play version of Diablo, and you’ll basically get the idea. This video is expected to go live on the 25th, I believe.

Catchup Corner: The Legend of Zelda: A Link Between Worlds – The Legend of Zelda is by far my favorite game franchise of all-time. However, this game may very well end up being my favorite of the entire series and could be one of my favorites of all-time! You will not want to miss this one.



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Assassin’s Creed: Freedom Cry Review

Available as DLC for Xbox 360, Xbox One, PS3, PS4, and PC.
Available as standalone for PS3, PS4, and PC.

The DLC isn’t available for the Wii U version of AC4, in which case I’d recommend the standalone version, if you have a way of running it.

Also, I decided for GamersCast.com that alongside each video review I put up on the website, a written review of the game will also accompany it, for those who aren’t feeling a video.

Written Review

For the most part Assassin’s Creed single-player DLCs have been pretty bad. But I can confidently say that the latest DLC for Assassin’s Creed IV: Black Flag is by the far the best of the bunch, but as I said that isn’t saying all to much on its own. So, how does it hold up? Here is my review for Assassin’s Creed: Freedom Cry, available as DLC for Xbox 360, Xbox One, PS3, PS4, and PC. It’s also, available as a standalone game on PC, PS3, and PS4.

This expansion follows the side-story of Adewale after the core game of Assassin’s Creed IV has ended, but is for the most part, spoiler free for those who haven’t gotten that yet. The story starts with Adewale intercepting a Templar package at sea and is shortly afterwards lost of shipwrecked, finding assistance only from the Maroons, the anti-slave group. The rest of the DLC follows Adewale in his quest to find his way back to the Brotherhood and assisting the Maroons.

The DLC features new weapons and a new area to explore in the West Indies Sea, though exploration isn’t nearly as open as the core game and feels a bit more restricted. Once you do go out and explore, it doesn’t feel like there is all too much incentive to do so. The main draw is to emancipate slaves and recruit them to the Maroons, which will in turn unlock new items to help you along your quest. Though, all these unlockables don’t really feel needed at all, simply making the game a bit easier. Your new ship also has a bunch of upgrades you can set to it, as you could in the core game, though substantially less, as it is appropriate for the expansion’s given length. Naval combat feels more balanced here as you’ll find your wanted level going up much quicker and less opportunities to repair, particularly during attacks on slave ships. However, the ground combat remains the same, with the exception of the new weapons added such as the Blunderbuss, which admittedly is a very satisfying shotgun to wield. The game also features a new musical score that goes along fantastically with the game’s theme.

All and all, you will get somewhere around 5 hours worth of gameplay from Freedom Cry and it feels like a natural extension of the core gameplay that was in with Assassin’s Creed IV. So, if you enjoyed the main game, you will enjoy this expansion. I should note that while as a DLC this expansion is $10 and included with the season pass, while as a standalone is available for $15. Personally, I don’t see too much reason to buy the standalone version, as the main game is more than worthwhile and features the same type of play as Freedom Cry. So, I’d recommend buying the full game and getting this as DLC if it whet your fancy.

FINAL SCORE: 8 out of 10



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